Stefan Kosters - Mediamatic on Wed, 15 Feb 2006 16:52:52 +0100 (CET)


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<nettime-ann> [event] [Amsterdam] Machinima Workshop: Making Films out of Games


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Machinima Workshop
14 | 15 | 16 | 17 March 2006 @ Mediamatic, Amsterdam

With a new Machinima workshop, Mediamatic traverses the 
intersection of filmmaking, animation and game 
development. This 4-day workshop, starting on the 14th of 
March, takes place at Mediamatic on the 5th floor of the 
Post CS building in Amsterdam.

Machinima is the art of making film inside the real-time 
3D virtual environment of a video-game engine. By treating 
the in-game viewpoint as a camera, the gamespace becomes 
the set, the characters turn into actors, and the gamer 
gets to be a director. Because an in-game performance is 
first recorded in 3D, everything is very flexible. In a 3D 
recording (before it is turned to film), camera's can 
still be added or can change their path, lights can be 
changed, the characters can change their appearance or 
disappear entirely. This brings high-end movie making 
possibilities to the low-budget movie maker.

In this 4-day workshop small teams of participants will 
make their own machinima movies, guided by experienced 
machinimamakers and animators. The trainers will cover all 
the practical topics, like designing 3D sets, creating 
character interactions, re-camming, virtual lighting and 
camera scripting. Also, machinima will be looked upon from 
a wider cultural perspective, investigating the impact of 
gaming on visual culture.

This workshop is intended for filmmakers, animators and 
gamers, who are interested in each others arts. Some 
experience with playing video games is helpful, but not 
essential. More information can be found on 
http://www.mediamatic.net/machinima. For questions mail to 
workshops@mediamatic.nl or call Klaas Kuitenbrouwer: +31 
20 6389901.

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