Anonymous on Sat Apr 21 00:06:52 2001 |
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Bosma's definition, to my way of thinking, presents a kind of flow-dynamic definition of network art. If the art uses computer media or reacts to the external use of such media it qualifies as net art (not necessarily good or bad). Quality is a subsequent question involving craft, conoisseurship, and historical concerns. This definition is best understood as a process of modeling the interaction between concept and technology, an ongoing dynamic that characterizes all really good art whether the technology in question is tempera, fresco, or T1 bandwidth; the model holds whether the concept at stake is monotheism, individual creativity, or commodification. The best art of any historical period remains free of stagnation in both concept and technology, and strives to map or un-map the processes of their interaction. One of the primary concerns of contemporary network art is the conflict between art and media: If Lucent gives artists tours and funding, is the dynamic of art stunted by corporate profit margins? Can net art be exhibited, and if so, do we show the cables in the space or go the white box route? Corporations would love to figure out the best art-sites and buy the active viewer minutes, but many artists actively choose to disrupt any false overcoming of the process that is art's technological present. In fact, we may now be living through the very early stages of digital culture's pressure on the technology of concept. All net art exists therefore in this compressed context, and seeks mightily to identify locations of indeterminacy and flux. ++++++++++ Literary Narrative as Net Art My education, such as it is, could be called heavy on narrative. I was particularly impressed by Walter Benjamin's observation of calendrical time, homogeneous and empty, which the printing press made possible and nationalism made expedient. The guy also riffs like a crazed demon on the Messianic moment. Barthes once wrote that "without narrative there is nothing," a little shaky but still worth considering. Homer liked to name off all the ships and their contents. Narrative is still going strong in contemporary net art. Airworld is all about narrative. Their hopper chews up phrases and words from the world of e-selling and creates mantric koans like "metabolism crash" and my favorite, "transfer in focus." What about the narrative of code? Programming doesn't happen in homgeneous, empty time, not by a long shot. Code-narrative is by any measure a Jetztzeit. The artifact is stored in long-term memory, material on disk for re-manipulation by the OS and the application. Even the traditional narrative of the novel form has a role to play here, as with Mark Amerika's Phon:e:me. Sometimes we map narrative with character and plot--the John Henry of the fictive arts--and fixedly absorb the internal process of an author. Amerika's Grammatron is a parable of sorts on the novelist's mind (perhaps an archaism) in the era of network technology. Again, we observe concept and technology creating and destroying each other, seen through the windows of narrative (my apologies to Magritte). Whether the Genius 2000 Video First Edition has any narrative content worthy of note as we prepare to end the century is in part a question of conoisseurship and in part a prognosis of future events. Certainly the tape is about narrative, if only in the four section-names. Yet it seems difficult to argue that a work that maps even in episodic or archival form the chaotic permutations of the OS of calendrical time--the year 2000--lacks a cohesive narrative algorithm. Narratives don't have to be good reads; they don't have to have characters or protagonists (but they can, many and different kinds); they certainly don't need hardcovers or aphorisms on how to live or while away a winter evening. Perhaps the most important factor in judging the quality or relevance of network-based narrative is its exploration or framing of Bosma's dynamic between concept and technology. (After all, the novel was at its inception a cutting-edge interface, using subscriptions and print to engage an entirely new kind of textual audience--the eighteenth-century bourgeoisie.) ++++++++++ Data Mingling and the Democratic Imperative One of the greatest hazards facing the productivity of any narrative is the tendency towards the monolithic. Post-structuralism enabled a great many techniques of deconstruction and genealogy, but in its analytic narrativity fell into a static model of data exchange. The logic of master narrative is fractured, and can be easily hacked, but dismantling alone does not comprise all possible permutations. In fact, Post-structuralism's inability to theorize many chaos-based theories of text has led to its current ebb in both the academy and the arts. Lisa Jevbratt's theory of data-mingling offers an exciting alternative to the problematic space in which the viewer contemplates the signifier in isolation. It is the vast and chaotic set of patterns that animate the exchange between user and data resource, in a cyclical and fractal process, that form the subject of much of Jevbratt's work. Autopoesis, another C5 concept, can be seen as an umbrella concept for the many discrete functions of data-mingling and the content it generates. If the question here is whether the First Edition is in fact net art, its character as a site of data-mingling may be a good place to start. The interaction of concept and technology is one of mingling; the content of narrative is formed under these conditions. One could say that my video is net art only if it participates in an active autopoetic system; which is to say, its status is a matter of selection. Unused data is dead data, which is why there are three corporations waging war over who will act as the Nielsen of the net. If a concept can justify a technology and render it active, in an artistic sense, then RealVideo archiving of Genius 2000 can most certainly qualify as a form of net art. In any case, every choice of content for use in a data-mingling system is in large part a matter of consensus, an allocation of collective resources. If users wish to encounter the First Edition in RealVideo, and its use occurs within the range of net-culture dynamics I've discussed, then most clearly the video is net art. Decisions of this nature cannot be made using objective logic alone, i.e. with an analysis of past evidence and current situations, because the behavior of every autopoetic system contains elements of uncertainty regarding future outcomes. Concepts and technology flow in both directions. Max Herman The Genius 2000 Project www.geocities.com/~genius-2000 _______________________________________________ Nettime-bold mailing list Nettime-bold@nettime.org http://www.nettime.org/cgi-bin/mailman/listinfo/nettime-bold