fran ilich on 27 Oct 2000 14:18:16 -0000 |
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[Nettime-bold] gameLab --> BLiX |
original message from: Eric Zimmerman <eric@gmlb.com> gameLab a New York City game development company would like to announce its brand-new offices and the launch of its first game: BLiX a painfully stylish and insidiously addictive single-player game appearing exclusively on shockwave.com Who's working at gameLab? gameLab was founded in the Spring of 2000 by Peter Lee and Eric Zimmerman. Eric is the designer of many well-known games, including SiSSYFiGHT 2000, a pre-gameLab collaboration with Word.com. He is also an artist and academic and will be teaching as an adjunct at MIT this spring. Peter has been designing games for many years and before gameLab was working at Funny Garbage as a lead game designer & developer. Peter is currently an adjunct professor at NYU's Interactive Telecommunications Program. Right now Peter and Eric are working with about a dozen animators, programmers, visual designers, game designers, and others on various gameLab projects. What is this BLiX game? BLiX (TM) is a superfunkadelic action puzzle game starring Spaceman BLiX. Featuring a rubbery techno soundtrack from Michael Sweet at Blister Media and retro videogame rave flyer graphics, BLiX is cooler than any computer game should be. The object of the game is to ricochet bouncing balls into a central cup by strategically placing bumpers on a playfield. With deceptively simple gameplay, 300 unique levels, 60 mini- cartoons starring Spaceman BLiX and his interspecies lover Space Monkey, BLiX is probably the best web game you've ever played. Shockwave.com (TM) has already launched the first 100 levels and the other 200 will be online in the coming weeks. Haven't I heard of BLiX before? Yes. Before its launch on Shockwave.com, BLiX had a brief (but critically acclaimed) life as an independent game. It won Best Audio at the 2000 Independent Game Festival at the Game Developers Conference, received a Silver in International Design magazine's 1999 interactive design awards, garnered a Merit Award in the Art Director's Club 2000 Annual, was a finalist in the 1999 Invision Awards, and has been exhibited at SIGGRAPH 2000, Digital Salon 1999, Cyber99 in Lisbon, Portugal, and ARS Electronica 1999 in Linz, Austria. What does gameLab do? We make original games. gameLab doesn't do marketing work- for-hire and we we're not looking for investment. We work with game publishers or online entertainment sites in a standard game industry developer/publisher relationship. We're the band, not the record label. What's so special about gameLab? We don't make software, we make pop culture. Our goal is to have an impact on the culture of games and help make them a rich pop medium like music or film. gameLab games innovate through finding new audiences, inventing novel forms of gameplay, and by appropriating styles and narrative content that isn't normally found in the gaming world. Digital gaming is a young medium and there is plenty of room for experimentation and innovation. And just what is shockwave.com? shockwave.com, Inc. (www.shockwave.com) is a leading Internet entertainment destination committed to providing the best interactive experience on the Web. shockwave.com features cutting-edge games, animation, music and creativity applications. In partnership with major entertainment companies and Web distribution and technology leaders, shockwave.com also offers artists and publishers a new and powerful distribution model. What's next for gameLab? At the moment, we are developing several singleplayer and multiplayer online games. Look out for more BLiX stuff on Shockwave.com in the coming weeks. Our long-term goal is to design and develop games for a variety of gaming platforms. So how can I reach you? You can call gameLab at 646 827 6644. We're at 368 Broadway, Suite 210, in New York City (that's Broadway, a couple blocks below Canal, for you locals). Or email us at info@gmlb.com. Stop by and say hi. Why are you bothering me? We thought you'd like to know what we're up to. If you want to be taken off this mailing list, reply to this email with REMOVE as the subject line. eric zimmerman CEO eric@gmlb.com 646 827 6644 368 broadway #210 gameLab www.gmlb.com fx: 827 6645 nyc ny 10013 -- nos vemos en el futuro. ilich. ¿alguna vez soñaste un borderhack? http://neuroticos.com/borderhack _______________________________________________ Nettime-bold mailing list Nettime-bold@nettime.org http://www.nettime.org/cgi-bin/mailman/listinfo/nettime-bold