brian carroll on 8 Jan 2001 03:16:57 -0000 |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
<nettime> Re: Disassociate Webdesign from Usability |
here are a few quotes from ch.2 of Hertzian Tales by Anthony Dunne on the subject of Usability... http://www.crd.rca.ac.uk/dunne-raby/ while the book focuses on industrial/product design, it can also be applied to design online...bc 02 ( I N ) H U M A N F A C T O R S "In design, the main aim of interactivity has become user-friendliness. Although this ideal is accepted in the workplace as improving productivity and efficiency, its main assumption, that the way we humanize technology is to close the gap between people and machines by designing `transparent' interfaces, is problematic, particularly as this view of interactivity has spread to less utilitarian areas of our lives." p.30 "[our] enslavement is not, strictly speaking, to machines, nor the people who build and own them, but to the conceptual models, values, and systems of thought the machines embody. User-friendliness helps to naturalise electronic objects and the values they embody." p.30 USER-FRIENDLINESS "... While interactivity made huge leaps forward before its entry into everyday life through the marketplace, once the computer became a successful mass-produced object, innovation in interactivity shifted from hardware to software, and evolved around screens, keyboards and mouse-like input devices." p.31 The Human Factors Approach "These days most work on the development of interfaces is by engineers and scientists working for large corporations and universities, and comprising the Human Factors community. Although mainly concerned with computers, other electronic objects are becoming subject to this approach, particularly as designers have, so far, been unable to develop convincing alternatives. In a review of THINGS THAT MAKE US SMART by cognitive psychologist Don Norman, Rick Robinson offers remarks about Norman's view of design that are applicable to the Human Factors community in general. Robinson argues that Norman's approach results in products that will not confuse or disappoint (which is clearly not enough). His main criticism is that it: "misses the essential connection between the power of objects to affect the way in which the world is seen and the mechanism through which that happens. Paradoxically, user-centredness is not just figuring out how people map things, it absolutely requires recognizing that the artefacts people interact with have enormous impact on how we think. Affordances, to use Norman's term, are individually, socially, and culturally dynamic. But the artefacts do not merely occupy a slot in that process, they fundamentally shape the dynamic itself." R.Robinson, in Design Issues 10(1) p.32 Design/Aesthetic Manifestations "In the Human Factors world, objects, it seems, must be understood rather than interpreted. This raises the question: are conventional notions of user-friendliness compatible with aesthetic experience? Perhaps with aesthetics, a different path must be taken: an aesthetic approach might subsume and subvert the idea of user- friendliness and provide an alternative mode of interactivity." p.32 # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net