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<nettime> Alan N. Shapiro: Star Trek Technologies-Technologies of Disappearance |
From: Alan Shapiro <AlanShapiro@compuserve.com> Out now: Alan Shapiro, Star Trek--Technologies of Disappearance (Avinus Verlag, Frankfurt am Main, 2004--in English) http://www.avinus.de/html/demnachst.html http://www.amazon.de/exec/obidos/ASIN/3930064162/qid=1079184400/sr=2-1/ref= sr_aps_prod_1_1/028-8533445-2042956 Our society dreams of making Star Trek's technologies real. Scientists, computer technologists and science fiction media fans strive to bring to fruition: · the transporter with quantum entanglement · interstellar space travel with faster-than-light speed · time travel with fabricated wormholes · the Holodeck as the Holy Grail of virtual reality · universal communication with the Klingon Language · cyborgs and androids with artificial intelligence · contact with aliens as the future that must take place But does Star Trek's worldview coincide with the unbridled high-tech enthusiasm of recent years? Or is there a tension between the show's originality and the Borg-like assimilation of its creativity by the Star Trek industry? Focusing on the stories themselves, the author reveals the basic principles behind Star Trek that contest the ideology of mainstream technoscience, consumer culture, and liberal humanism promoted by Paramount Pictures. Bringing together the passion of a true fan and an intellectual reflection on science, technology and media culture, Star Trek: Technologies of Disappearance explains the real reasons for Star Treks global mass appeal for the very first time. The encounter between thought and a popular subject mutually transforms both, and brings about genuine movement in ideas. Alan N. Shapiro was born in New York City and studied at MIT and Cornell University. He has lived in Germany since 1991, and has fifteen years professional experience as a software developer. He also taught sociology at New York University. * * * * Table of Contents: Acknowledgments Introduction Chapter 1 THE FIRST VIRTUAL REALITY The Menagerie [The Original Series 1] Shore Leave [The Original Series 1] [Enter the Holodeck] Ship in a Bottle [The Next Generation 6] Chapter 2 THE LAST COMPUTER A Taste of Armageddon [The Original Series 1] The Ultimate Computer [The Original Series 2] Chapter 3 THE TRANSPORTER The Enemy Within [The Original Series 1] [How the Transporter "Really Works"] Chapter 4 SYMBOLIC EXCHANGE Arena [The Original Series 1] Darmok [The Next Generation 5] [The Klingon Language] Metamorphosis [The Original Series 2] Chapter 5 TIME TRAVEL The City on the Edge of Forever [The Original Series 1] [Ellison Challenges Roddenberry] All Our Yesterdays [The Original Series 3] Year of Hell [Voyager 4] Chapter 6 WORMHOLE Emissary [Deep Space Nine 1] [The Physics of Wormholes] Chapter 7 CYBORG SPOCK This Side of Paradise [The Original Series 1] [NASA's Cyborg] The Devil in the Dark [The Original Series 1] Amok Time [The Original Series 2] Chapter 8 ANDROID DATA Datalore [The Next Generation 1] [Android Epistemology] The Measure of a Man [The Next Generation 2] The Offspring [The Next Generation 3] Chapter 9 BECOMING-BORG SEVEN OF NINE Scorpion [Voyager 3/4] The Raven [Voyager 4] Survival Instinct [Voyager 6] Chapter 10 WARP SPEED Caretaker [Voyager 1] [The Physics of Warp Drive] Chapter 11 THE FOUNDING OF FUTURITY First Contact [The Movie Series] References List of Illustrations * * * * Excerpted paragraphs from the Introduction: Most scientists, academics, and journalists who write about Star Trek claim to be fans and lovers of the various Starfleet Captains and their crews. But their customary methodologies function to deny to Star Trek its true originality as the creator of a reality-shaping "science fiction" that formatively influences culture, ideas, technologies, and even "hard sciences" like physics. Some book authors repeat the well-worn truism that Star Trek is a great modern mythology. Others follow the paradigm of The Science of Star Trek, substituting their own particular field of expertise for the word "Science" in that formula. This is exactly the opposite of clearing a path to the perception that Star Trek actively affects technoscience and techno-culture. It holds Star Trek in the weaker position of being "tested" against an established body of knowledge to see if it "measures up" on a scale of feasibility or correctness. The possibility that Star Trek is the lively initiator of a "new real" is thereby eliminated in advance... There are two burning intellectual questions about Star Trek that pervade the existing literature and also engage us here. Why is Star Trek so popular? What are we to make of Star Trek's futuristic technologies? ... We love Star Trek and we are technologists. We inhabit a technological "lifeworld." If we are able to understand why we love Star Trek - to name certain basic principles, artistic and ethical values, or a single intricate thread within its "universe" that captures our adherence as "true fans" - then it will become clear what our attitude towards Star Trek's "imaginary" technologies should be... Star Trek's futuristic technologies are our own twenty-first century technologies in development. When we have comprehended exactly why we "believe in" Star Trek - what the moral, aesthetic, philosophical, and techno-scientific grounding of our partisanship really is - then we will know exactly which tenets to reapply to our work as technologists, media practitioners, electronic artists, or thinkers about technology... Just as literary criticism deals with forms and rhetorical devices such as irony, parody, and synecdoche, we speak of "technological tropes" such as the accident of virtual reality, the genetic code, software instantiation, or technologies of disappearance. The latter phrase has three separate meanings for the current inquiry. First, the major Star Trek technologies, as they are habitually envisioned, are technologies of disappearance in a literal and striking way. In transporter beaming, I disappear here and reappear there. In Holodeck virtual reality, I disappear from the physical into the virtual realm. In warp speed, the spaceship disappears from normal spacetime into the flash of faster-than-light speed. In time travel or sudden spatial displacement, there is usually a passage through a wormhole, portal, or "stargate..." The second meaning of the title phrase of this book is a negative, "critical theory" sense. To write about "technologies of disappearance" is also to engage in a critique of the mainstream ways in which hypermodern technologies are conceived and designed. Human subjectivity and perception disappear into the organ-substituting imaging apparatuses of television, cinema, virtual reality, and real-time telecommunications. Classical time and space disappear into the compression of audiovisual memory implants and designer spacetimes. Human indivisibility disappears into cloning and genetic sequencing systems. The modernist pledge of scientific objectivity and the high valuation of "truth" disappear into incessant techno-scientific pursuit of techno-culture's ends. Our consideration of the theoretical physics of the transporter, warp drive, time travel, and parallel universes will show that even "hard science" is to an augmenting degree driven by the demands of hyperreal science fictional culture... Yet the term "technologies of disappearance" has a third, more hopeful and affirmative, meaning for us. These technologies bring us into the proximity of new opportunities for "symbolic exchange" and "duality within uncertainty" that contest the prevailing order of endless signification and one-way economic accumulation. This mode of seduction is not to be found in reclaiming the modernist depths of "truth," but rather on the superficial level of artifice, illusion, disappearance and reappearance. Such possibilities of reversal must be summoned into being or teased out from the standard transactions of the hypermodern condition. They are implicit in the quantum physics discovery of subatomic "virtual" particles that permanently pop into and out of existence. Disappearance is a strategy of feeling, resistance, and transformation that turns aside the intended primary uses of technologies and unpacks their alternative and creative "secondary effects..." # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net