chad scov1lle on Thu, 7 Aug 2008 21:05:56 +0200 (CEST) |
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Re: <nettime> [Augmentology] _A Warcry for Birthing Synthetic Worlds_ |
Hi Azdel, One of the more poignant issues which came to mind when reviewing yourtext, is that openess and non-regulation is probably the most criticalfacet to consider when engaging and making decisions concerning thearchitecture of any emerging technology or discourse. One of the reasons why the www scaled so considerably well, is that itis incredibly trivial at the outset (< 1995 ) for a interested childto orient themselves with html and craft a page. I'm sure nettime isthoroughly populated with individuals who were able in the nineties toearn a few crackers making a web page for someone. Simple scripting languages make feasible power laws when it comes tocontent creation. More sophisticated enviornments are allowed todevelop along a evolutionary map assuming that the primitive andinitial conditions suffice for more complex ideas, tools, andimplementations. HTML, with it's intuitive design, gave birth to muchmore engaged ideas about media and how it should operate. Flash, XML,OWL, etc are all the resultant products which further enhance andrichly textualize the experience of web activity. Prosumer applications which allow for both the production andconsumption of things have become successful not only becuase theyequate the seemingly fundamental narcissitic tendencies of homo sapienswith utilization of the application, but also because it is highlytrivial to do so. The degregulation of the content conceives the viralbehavior. We've all been on the recieving end of the youtube url copyand forward from friends and family. Decentralization, as you eloquently elucidate in your text, is highlyimportant as well. However, my thinking is at the outset of thetechnical emergence curve, we're probably have to going to deal withcentralities and aggregators (Linden, etc). We absolutely need to be facilitating decentralization. When we make itsuch that any user in any country on any platform can script not onlytheir own social network portal, blog, or www page, but their ownvirtual world which seemingly integrates with other worlds, then wehave arrived at something which I think you would be very happy with. Furthermore, I also think that the distance between Real Life andVirtual Life is still quite a significant gap. When your avatar is avirtual mirror of your real body, and it's movement and temporality invirtual space reflects what you do in real space, then we are reallyonto something interesting. The cybernetic engineering issues areprobably limiting that at the moment, however, given that google hasalreadt attained a decent map of the r world, and we have accurate GPS,then we can probably make some significant strides in that arena. OpenSim and RealXtend are certainly the natural steps in thedevelopment of these concepts. But I don't think we're hitting thesingularity yet. Regrds, Chad # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: http://mail.kein.org/mailman/listinfo/nettime-l # archive: http://www.nettime.org contact: nettime@kein.org