Alan Sondheim on Fri, 19 Sep 2008 01:52:23 +0200 (CEST) |
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<nettime> sondheimogram [x4: confusion, moving around, notes, partitioning] |
[digested @ nettime -- mod (tb)] Alan Sondheim <sondheim@panix.com> Confusion Moving around gets harder and harder Notes by an Space-artist Partitioning, naming, unknown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Date: Fri, 29 Aug 2008 16:59:34 -0400 (EDT) From: Alan Sondheim <sondheim@panix.com> Subject: Confusion Confusion The exhibition arena hall and skysphere are clumped, colluded, coagulated, confused, contorted, convoluted, complicated, occluded, obscured, obfu- scated, and obstructed - to such an extent that editing at this point becomes almost impossible; an editor, myself through Julu or Nikuko (Alan Dojoji), literally can't see ahead, with or without mouselook, sufficient- ly to isolate and link individual prims. Everything is spewing against or towards everything else and the high-speed movement (rotatory, linear, in combination) of objects results in jumps from position to position; they remain ungraspable. It's also increasingly unclear as to what constitutes an object in the first place; particle spews are everywhere, as are alien permissions that refuse to be modified. There are also slow-ups as a result of increasing bandwidth; Second Life - in other words my access to the representation of the virtual world - almost grinds to a halt at times. Think of over 2000 particles each carry- ing a video texture and moving at high-speed from sources that are also moving at high speed, among say, 300 three-dimensional and partially transparent prims (also moving, etc.), and you get the idea. So there is a shift in attention, from proper construction or deconstruction to the maintenance, management, and configuration of a miasma which can barely be grasped in whole or in part. I think of this as a form of information implosion where everything gets out of hand, or a war or sex zone where it's impossible to walk or think, or Pliny's uncle's death (and other devastation) when Vesuvius blew: What does one do in such a situation? How does one do it? One false step or click and you're underwater or in the skysphere (which is a bit quieter than the thirteen channels of sound competing for your attention on the ground floor - not to mention video, if you have that turned on as well), finding or fighting your way back and to what? - More of the same, an incandescent Las Vegas teetering on the brink of the apocalyptic with no way out, and possibly no way in for that matter. Because the entrance itself shimmers, dances, and roars, and it's easier to fly through the melange than to attempt walking or running in - neither may be possible from time to time. Then consider this, and what do you do or see when you get there? Some things, some prims, moving out of the way, vanishing or almost vanishing - it depends on size and location. And for that matter, you might not be able to recognize the vanishing at all - there are always things coming in to take their place, coming at you, furiously fleeing you, or so it seems. The wonder for me, other than the beauty in coagula- tion, decay and concentration, is that all of this occurs within a small and somewhat stabilized space, a column in a sense, ascending from ocean through deconstructed architecture to skysphere - neither above the skysphere nor below the ocean nor beneath the ground - anyway - all of this occurs in a relatively contained space, and yet seems everywhere, everywhen, a concussion of simultaneities which appear self-defining, and simultaneously topologically/topographically open ad closed, a machine extending from micro- to macro-cosm, and yet doing nothing but high-speed processing and representation of scripts that appear to be running amuck, but are in fact quite logical from the interior, if in fact there is an interior, which is also, in the midst of all this craziness, up and down for grabs. 1005 total 6, yesterday 6, 1008 total 6, yesterday 3, 1012 total 3, yesterday 3, 1020 total 3, yesterday 7, 1023 total 7, yesterday 3, 1030 total 3, yesterday 7, 1034 total 7, yesterday 4, 1051 total 4, yesterday 17, 1056 total 17, yesterday 4, 1060 total 4, yesterday 4, 1066 total 4, yesterday 5, 1073 total 5, yesterday 6, 1082 total 6, yesterday 9, 1087 total 9, yesterday 5, 1088 total 5, yesterday 0, 1097 total 0, yesterday 8, 1107 total 8, yesterday 10, 1114 total 10, yesterday 7, 1120 total 7, yesterday 5, 1122 total 5, yesterday 2, 1129 total 2, yesterday 7, 1133 total 7, yesterday 4, 1134 total 4, yesterday 0, 1145 total 0, yesterday 11, 1148 total 11, yesterday 3, 1152 total 3, yesterday 0, 1152 total 3, yesterday 3, 1154 total 0, yesterday 2, 118 total 28, yesterday 49, 123 total 49, yesterday 5, 133 total 5, yesterday 9, 167 total 6, yesterday 28, 178 total 28, yesterday 10, 211 total 10, yesterday 33, 317 total 33, yesterday 105, 317 total 33, yesterday 105, 330 total 105, yesterday 12, 347 total 12, yesterday 17, 366 total 17, yesterday 18, 391 total 18, yesterday 25, 404 total 25, yesterday 13, 412 total 13, yesterday 7, 439 total 7, yesterday 26, 448 total 26, yesterday 9, 451 total 9, yesterday 2, 482 total 2, yesterday 31, 489 total 31, yesterday 6, 588 total 6, yesterday 98, 610 total 98, yesterday 21, 670 total 14, yesterday 11, 762 total 3, yesterday 88, 843 total 88, yesterday 81, 858 total 81, yesterday 14, 878 total 14, yesterday 19, 949 total 62, yesterday 8, 965 total 8, yesterday 15. To access the Odyssey exhibition The Accidental Artist: http://slurl.com/secondlife/Odyssey/48/12/22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Date: Sun, 14 Sep 2008 00:53:26 -0400 (EDT) From: Alan Sondheim <sondheim@panix.com> Subject: Moving around gets harder and harder Moving around gets harder and harder On the ground floor you may teleport to the ground floor. You may teleport from the ground floor to the skysphere or ocean inlet. The ocean inlet is filled with prims with proximity scripts that have desperately, it seems, tried too get out of the way. You can hardly find your way there to the two spheres that send you back to the surface. On the surface you can barely find your way to the two spheres that send you back to the ocean inlet. Almost everything sends you somewhere else. Almost everywhere sends you somewhere else. Almost everywhere may send you almost everywhere, including where you are, right now. But to get there, you must enter, and enter everything. And to enter is almost impossible, as flight is almost impossible; remnants of skyspheres obstruct your every move. You might try to fly around the slowly turning skyspheres. You will most likely be caught in the slowly turning skyspheres. If you have the proper gift, you can fly directly to the skyspheres. Flying as such, you will move upwards along a chain of enormous remnants of skyspheres, end on end, slowly wheeling in the sky. You will find you cannot enter the skysphere from below or through the sides; you must enter through the top, lowering yourself. You will then stop flying, and walk around the cone penetrating the floor, and you will walk with wonder. You will walk with wonder at the solitude and beauty of the space. You may touch any of the objects in the skysphere and you will be transported back to the ground. Or you may fly out of the top of the skysphere and move away from the surface and look back; you will be amazed at the particle streams and sky-writing that emanates from it. Or you may fly out of the top of the skysphere, move slightly to the sky, and allow yourself to fall beautifully down and into the exhibition space, where you will right yourself in order to look about. Within the exhibition space you will find everything and nothing to see as your path is obstructed by objects and particles desperate to get out of your way. These objects that are desperate will end up at least in part within the ocean inlet which you may have just visited. There are songs and noise and as you move from one place to another within the ocean inlet or exhibition space the songs and noise will change. There is video which streams across and within the streaming particles and you may turn the video on and off and the space of the exhibition utterly changes. But you will barely see anything unless you separate your viewpoint from the viewpoint of the avatar or set your avatar to mouseview, in which case you are tied to the avatar bending and moved by objects and streams blocking hir path, ascending to hir or descending upon hir. You may find some of those objects sending your avatar down into the ocean inlet which you may or may not have already visited. And you must beware of the trap by the stairs leading into the exhibition space, the trap which sends you into a part of the ocean inlet from which there is no return, none except for your teleporting back to your home space which you may or may not have set, and from your home space you may then teleport back into a safer area of the exhibition space. There are so many traps like this, so many distorted and occluded views, so many shadows. And so many shadows and peripheral darkness even in the middle of a dark dark day. So you will walk around or through the shadows which depends on the nature of the shadows day or night, whatever time it is in the virtual world. But it's all blooming, buzzing, confusion; it's all wildness that seems almost random; it's all bright lights and dimmed space; it's a small space you cannot lose; it's a small space that can lose you. So you will be careful and your reward will be great, no, greater than that, and that with wonder. http://www.alansondheim.org/ buzz and buzzy jpgs http://www.alansondheim.org/buzz.mp4 to access the Odyssey exhibition The Accidental Artist: http://slurl.com/secondlife/Odyssey/48/12/22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Date: Wed, 17 Sep 2008 12:34:58 -0400 (EDT) From: Alan Sondheim <sondheim@panix.com> Subject: Notes by an Space-artist Notes by an Space-artist [rewritten from a previous text; it seems that avatar/body is transparent- space, inhering space, dynamic and malleable space -] As space-artist, we are our space Jennifer-Julu-Nikuko-Travis-Alan and our space is us, both controlled by motion-capture behaviors using remapped sensors and moving at ultra-high-speeds among other spaces, landscapes, virtual worlds in the real, online, in one's mind. But our space is unique, our space is tissue, our space transforms backwards and forwards at perceptually instantaneous speed between frames. Our space is alien. Jennifer: "our space has slimy space movement, wormlike shape-shifting, at warp high-speed perceptually conflated with itself, our space is speed-alien, malleable and originating tissue. as originating, our space is demiurge, producing and reproducing, originating worlds and gatherings of the true world." Julu: "our space is disparaged body or bodies, our space is OTHERING, here and there moving asymptotically among fractal intrusions, our space prepares the appearance of twisted connected topologies, limit-sets of behaviors, topological counterexamples and distraught spaces piled upon themselves at warp-high speed." Nikuko: "our space is implicate orderings, twisted among themselves, still connected or with connections' memory, tangled as if untangled, messed as if unmessed, abject, as if clarified, our space is cephalic or ocular, eyes and doubling eyes, gendering and originating, producing and reproducing." Travis: "our space is detritus machine, residue-machine, with symbolic input, language input, bvh input, ascii input, inchoate output, our space is ALIEN-BETTER-LEFT-UNDEFINED, that is _alien << inchoate_, symbols effaced by behavior-gatherings, the true world, asymbolia. Alan: "our space is un-is, truly disconnected topologies, connectors gone with interior body viewpoint, resulting sheaves, surfaces, in relative positions, holding relative positions, but the manifolds are open, broken, think of chimera composites." Jennifer: "in other words, in the true world of gatherings, our space is open and gathering from within, closed and coherent from without, as-if our space, as if Jennifer-Julu-Nikuko-Travis-Alan, as-if but not as-if, not really, in the true world really a gathering." Julu: "in other words, we are true world being." = - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Date: Wed, 17 Sep 2008 20:57:58 -0400 (EDT) From: Alan Sondheim <sondheim@panix.com> Subject: Partitioning, naming, unknown Partitioning, naming, unknown Something about the aging body and the objectification of parts. About the parts not working autonomously but calling attention to themselves. Calling attention to themselves in a manner of naming of parts. Naming of parts that no longer work without pain and subterfuge. Subterfuge as parts transform into prosthesis and it's just a matter of time. Prosthesis as parts and therefore body can no longer be taken for granted but become things in a world of things. Things as life begins to drain from organism and organism becomes evanescent. The mind becoming evanescent almost luminous as it too requires naming, transforming, bypassing, prosthesis, and clarity. Clarity obtained in the realm of truth and the assertion of a true world of inscription and presence after all. The presence of walking into a virtual world and the pleasure of seeing it for the very first time. The first time recognizing that the body is a collocation or colloquium of parts and not continuous. Not continuous and an unnatural and sutured phenomenological horizon. The first time of an unnatural and anomalous virtual world and then changing and transforming into the impression of purity and continuity. As if it were pure and continuous and as if this were transferred back and forth from the physical to the virtual body and back again. Until the virtual body is known as the back of the physical body and until all these and many other bodies exfoliate and coalesce. And coalesce into a body both inscribed and uninscribed as if caught on the edge of coding and decoding, noise and rupture, cancellation and presence. Cancellation and presence, always the wonderful presence of taking-for- granted, the body, the world, the word, the code, the real virtual, the virtual real. One might in fact say virtually real and not necessarily really virtual, or some other chiasm whose nexus is all that remains of speechlessness. Or speech for that and other matters, becoming clearer that the aging body is always already the aging body, the sutured closed manifold of the same. The same as if it were different, but always the same. The same as if it were different, but always the same. http://www.alansondheim.org/hite1.jpg http://www.alansondheim.org/hite2.jpg http://www.alansondheim.org/hite3.jpg http://www.alansondheim.org/hite4.jpg http://www.alansondheim.org/hite5.jpg http://www.alansondheim.org/hite6.jpg http://www.alansondheim.org/hite7.jpg http://www.alansondheim.org/hite8.jpg - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: http://mail.kein.org/mailman/listinfo/nettime-l # archive: http://www.nettime.org contact: nettime@kein.org