Florian Cramer on Sat, 24 Sep 2011 22:33:58 +0200 (CEST) |
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<nettime> The fiction of the creative industries |
[This text was written for the emergency issue of the journal "Open" by the Dutch Foundation for Art and the Public Space (Stichting Kunst en Openbare Ruimte / SKOR) SKOR/Open is one of the arts organizations to lose their funding in the Netherlands. The complete (Dutch-language) emergency issue of Open can be downloaded from: http://www.skor.nl/nl/site/item/open-noodnummer-over-de-nieuwe-politiek-van-cultuur .] # The fiction of the creative industries # The German artist Gerhard Merz said in 1991 that "creativity is for hairdressers".[^1] Professional artists and designers never had a high opinion of the word "creative" and the people bearing it on their business cards, from creative directors to creative consultants and creativity trainers. An exception perhaps was Merz' colleague at the Dusseldorf Academy of Fine Art, Joseph Beuys. Anticipating much of today's community art, he embraced the notion of creativity in its broadest sense and sanctioned any type of socially constructive work as art. And Merz, while making a sound point against romanticized artistic subjectivity and the overall stupidity of the word "creative", was a highbrow art snob dismissing the lower crafts. To the uninitiated, the notion of the "creative industries" sounds like a corporate version of Beuys, but it isn't because it doesn't include the hairdresser, cook or childcare worker either. It is a term whose normative political power is in blatant contrast to its almost arbitrary definition. Linguists might call it a rift between the performativity and the semantics of the word. Therefore, almost every position paper on the creative industries starts with impressive economic figures. In the Netherlands, the most recent of these is "Creatieve industrie in topvorm", a report of the "Topteam Creatieve Industrie" chaired by Victor van der Chijs, managing director of Rem Koolhaas' bureau OMA. This paper had been commissioned by the Dutch government. Secretary of culture Halbe Zijlstra has factually made it a government agenda and will follow its advice to move all previous public funding for design and fashion, new media arts and architecture into a new sector institute for the creative industries. On the first pages, we learn that the Dutch creative industries consist of 172,000 professionals and an annual turnover of 7.1 billion EUR amounting to 2% of the country's GDP.[^2] The authors adopt a government definition of "creative industries" as the arts, media and entertainment and creative business services (essentially architecture, design, fashion and advertising).[^3] According to this definition, media include publishing houses, film, TV and radio, gaming, mobiles and photography. Which makes one ask: Does a political journalist from NRC Handelsblad or BNR Nieuwsradio know that he or she works in the "creative industries"? A publishing giant like Elsevier: creative industries? Is a mobile phone carrier like Vodafone part of the definition and business numbers? H&M store personnel? Why them and not hairdressers, cooks or Tattoo Bob in Rotterdam? On the remaining sixty pages of "Creatieve industrie in topvorm", we do not even read anything anymore on the publishing industries, television or radio, never mind the fact that economically, they amount to a large part if not the bulk of the "creative industries" as defined there. With such arbitrary inclusions and exclusions, and inflated business figures, the "creative industries" - a term invented by Tony Blair's political advisors in the 1990s - remind of other economic bubbles from the same era: the dotcom industry and the financial sector. Industries are normally defined by their products: the food industry produces food, the computer industry produces computers, the construction industry buildings, the healthcare industry health. But with the exception of the creativity trainers mentioned earlier, the so-called creative industries do not produce creativity. An architect, for example, does not work for the creative industries but as the creative-artistic part of the construction industry. A fashion designer is the artistic part of the textile industry, a graphic designer the visual artist for the publishing and media industry, and so on. Often, "creative industries" have been an illusion created by globalization: Nike and Apple, for example, were able to be seen as "creative companies" because manufacturing of their products had been outsourced to China. This does not mean that there is no computer industry or a fashion industry anymore, but simply that these industries have turned into networks where labor is shared across continents instead of adjacent buildings. (Moreover, it is questionable whether this mode of globalized production will be sustainable, given the social, macro-economic and environmental damage it has done; aside from that, countries like China strive to also design and market the products they manufacture in the near future.[^4]) The only "creative industries" that actually work as industries in their own right are the ones originally - but disparagingly - called "the culture industry" by Theodor Adorno and Max Horkheimer in the 1940s: the film and the music industry. Their products are, according to Pierre Bourdieu's sharp revision of the term, "autonomous art" in the sense that they are not being produced for an external commissioning party (nor as part of another industry's production), but have to find their own market after they have been produced.[^5] In Tony Blair's Britain, the coinage of "creative industries" coincided with the boom of Britpop and the British music industry. The Independent wrote in 2003 that "New Labour ill-advisedly prolonged its Britpop period. Alan McGee [owner of the Britpop music label Creation], along with Paul Smith, Richard Branson [owner of Virgin Records] and [television producer] Waheed Ali were appointed to a short-lived and long-forgotten body called the Creative Industries Task Force".[^6] Today, there exist no genuine - large-scale, divided-labor, economically self-sustaining - film industries anymore except Hollywood and Bollywood. The music industry nearly collapsed and radically shrunk in the early 2000s. In all developed countries, TV and radio audiences are becoming smaller and older. The newspaper and books publishing industry is in a deep crisis, the golden years of advertising are now celebrated as nostalgia in the TV series "Madmen". For media, communication design and performing arts professions, the "industries" model is one of the past, not the future. In all cases, the Internet and new media played a crucial role. For young people, TV has been killed by YouTube, the music industry by mp3, DVD profits by bittorrent, newspapers by the web. But even more significant than these shifts of consumer technology was the digital revolution of production. Most musicians no longer need a record label, but can master their music on a laptop. Thanks to the last generation of inexpensive digital cameras, cinematic films can now be shot and edited at home by freelancers. Writers no longer need publishers, but often are better off self-publishing via print-on-demand and e-books. In all these areas, "creatives" become allrounders. Division of labor is decreasing, not increasing, with many industries, big agencies and highly staffed bureaus becoming dinosaurs of the past. This development first began in graphic design, with the revolution from traditional typesetting to Macintosh- and PC-based Desktop Publishing in the 1980s and 1990s. Since then, large-scale graphic design firms like Total Design, which defined Dutch Design in the 1960s and 1970s, have disappeared. Innovative corporate graphic designers today operate like Buro Petr van Blokland + Claudia Mens, a two-people company that - with its expertise in computer-programmed typography - has designed house style and multilingual documents of big customers like Rabobank. >From a business organization perspective, van Blokland + Mens operate like Tattoo Bob. The Dutch government seem to suggest that they should go back to becoming Total Design. Among others, the "Topteam Creatieve Industrie" praises Frog Design as a role model for the future Dutch creative industries[^7] - a company once famous for its design of Sony TVs in the 1970s and Apple computers in the 1980s. When it's about macro-economic numbers, the advice report inflates the "creative industries", but as soon as visions and policies are proposed, the focus narrows down on design companies that fit the industrial paradigm. But industrial design and architecture, too, are changing through the kind of technological and cultural disruption that transformed media and communication design. With 3D printers and public FabLabs, material objects can now be printed like pages with laser printers. As the technology is becoming more accessible and affordable, non-professionals will design and print home products, an Open Source design sharing culture will be likely, freelancers - including those in low wage countries working over the Internet - will be able to undercut the big players. With currently seven FabLabs from Groningen to Arnhem, the Netherlands are on the cutting edge of this development. No mention of it, however, in the "Advies Topteam Creatieve Industrie". I have intentionally refrained from moral judgment and humanist concerns over the contemporary arts in the Netherlands in this article. They have been voiced elsewhere in this issue. The suggested policies harm non-profit arts; but they don't even do the commercial design and media world a favor. The "creative industries" vision of the "Topteam" and, by adoption, the Dutch government reads like a retro trip into "Madmen". On top of that, it is bizarre how a free market-advocating government acts like a central committee here. Business development master plans are being made like in China, public arts money is repurposed for a commercial sector that, if it lives up to its own name, should pay taxes instead of taking them. If one looks at the "creative industries" meme globally, then one encounters the same story again and again: the fiction of an industry based on arbitrary definition criteria and blown-up business figures, made to persuade governments into funnelling public money (and increasing public debt) into large-scale infrastructures; infrastructures that more often than not end up failing to meet the real needs of an "industry" that, right because of new technologies and globalization, really is a post-industrial patchwork of Tattoo Bobs. [^1]: "Ich habe mich immer gegen Selbstverwirklichung in der Kunst und gegen Kreativität gewandt. Ich habe immer gesagt: Kreativität ist was für Friseure", Gerhard Merz in the documentary [_Measure Color Light_](http://www.youtube.com/watch?v=ImwKc4_VQhs), 1991, statement at 3'41" [^2]: [Creatieve industrie in topvorm, Advies Topteam Creatieve Industrie, 2011](http://www.rijksoverheid.nl/documenten-en-publicaties/rapporten/2011/06/17/creatieve-industrie-in-topvorm.html), p. 4 [^3]: ibid. [^4]: The latter point is also acknowledged in Creatieve industrie in topvorm, p. 2 [^5]: Pierre Bourdieu, The Field of Cultural Production, Cambridge: Polity, 1993, p. 39 [^6]: John Harris, [The Britpop years](http://www.independent.co.uk/arts-entertainment/music/features/the-britpop-years-590079.html), in: The Independent, 7 May 2003 [^7]: Creatieve industrie in topvorm, p. 2 (This text may be copied and published without permission as long as its content isn't altered and this notice is preserved.) # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: http://mx.kein.org/mailman/listinfo/nettime-l # archive: http://www.nettime.org contact: nettime@kein.org