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<nettime> The Flaneur and his Duck 2/2 |
As a side effect, through blind insistence on the fluid character of the net without accounting for any fixations one also runs the risk of overlooking the production of new centralities like World Cities. A phenomenon Saskia Sassen is continuously insisting on: The electronic 'free-floating' financial capital actually needs infrastructural fixations (Manhattan, London, Tokyo, Bombay). Sassen is even going one step further. With Cyberspace, she claims, a new - transterritorial - form of centrality is popping up. The net doesn't have a center; the net is the center (or one of the recently articulated centers, one could add). We conclude that if the Internet had a 'natural' and stabile center, there would be no dislocation and, thus, no production of meaning. The process of articulation would stand still and we would enter a frozen world, where every sign is bound to its natural referent, and absolute transparency prevails. A world of total and eternal 'meaningfulness'. But if the Internet had no center at all, if meaning was not being articulated through the partial construction of nodal points, and no signifier established a temporary relation to a specific signified, then we would have no meaning either. A world of total and eternal 'meaninglessness'. 'Our March Towards Order' (Linearity vs. Looseness) The exact opposite to the Deleuzian account of the Internet is the modernistic Curbusean idea of planning (significantly Sadie Plant's article bears the title: 'No Plans') . What is at stake here is not flow but order. In the first part of his seminal 'The City of Tomorrow', Le Corbusier gives one of the clearest examples of the formalist branch of modernistic discourse constructed around the binary distinction of straight vs. curved: 'Man walks in a straight line because he has a goal and knows where he is going; he has made up his mind to reach some particular place and he goes straight to it. The pack-donkey meanders along, mediates a little in his scatter-brained and distracted fashion, he zigzags in order to avoid the larger stones, or to ease the climb, or to gain a little shade; he takes the line of least resistance. But man governs his feelings by his reason' (Le Corbusier 1987:5). What is Le Corbusier describing here in the pack-donkey if not the unitary urbanists of Situationism (avant la lettre, as it goes without saying); and what is he describing when speaking of the pack-donkey's strolling way - if not the very motion of derive. If we believe Le Corbusier for a moment, we come to the surprising insight, that the situationist's attitude of putting themselves into a relation of detournement towards the city is far less subversive than they thought. Since, as Le Corbusier holds 'the Pack-Donkey's Way is responsible for the plan of every continental city; including Paris, unfortunately' (Le Corbusier 1987:6). If the plan of the city is already a large detournement itself, and if it is built and planned according to the (non-)laws of the derive, how can one sell the same detournement and derive as a particularly subversive tactic. This is a logical problem the whole would-be dissident and subversive discourse around political practices of defixation of meaning has to struggle with - be it situationist derive, Deleuzian libidinal flows or Hakim Bey's concept of the Temporary Autonomous Zone. If the terrain on which we act, if post-fordist capitalism for instance, is in itself deterritorializing or nomadic what sense does it make to bring one more nomad or guerillero into play? If communication is always already distorted and haunted by parasites, what sense does it make to bring one more rat into the channel? Le Corbusier proposes the opposite extreme. He seeks to eradicate any distortion, any derivation, any curves, as 'a modern city lives by the straight line, inevitably; for the construction of buildings, sewers and tunnels, highways, pavements. The circulation of traffic demands the straight line; it is the proper thing for the heart of the city. The curve is ruinous, difficult and dangerous; it is a paralizing thing. The straight line enters into all human history, into all human aim, into every human act' (Le Corbusier 1987:10). And some paragraphs later: 'The winding road is the result of happy-go-lucky heedlessness, of looseness, lack of concentration and animality. The straight road is a reaction, an action, a positive deed, the result of self-mastery. It is sane and noble' (Le Corbusier 1987:12). To be sure, Le Corbusier does stand in the tradition of emancipation. The order he calls for is not meant as a disciplinary order, it is supposed to be part of a liberatory project which nevertheless relies on a pre-given 'nature' of man (here, his discourse inherits enlightenment's natural law): 'When man is free, his tendency is towards pure geometry. It is then that he achieves what we call order' (Le Corbusier 1987:22). Given the common-sense idea that unrestricted freedom leads into chaos and confusion this claim is truly revolutionary. In its underlying assumption that the state of nature must be a state of pure geometry and order he advocates the most radically anti-Hobbesian position one can imagine. But let's have a short look on the articulation of the Corbusian discourse. On his discursive 'march towards order' (Le Corbusier 1987:16) he establishes two chains of equivalence confronting each other: man/reason/order/self-mastery/sanity/nobility/straight line/right angle vs. pack-monkey/scattered-mindedness/distraction/looseness/animality/zigzag/maea= nder =2E What the exemplary avant-gardist Le Corbusier articulates here is more than just a certain set of particular demands, it is a linguistic programme since it involves the antagonism of an aesthetico-political project in favour of the fixation of meaning against a traditional society defined - for Le Corbusier - by more fluid, irrational and unfixed states of meaning. Clearly, today the antagonism between the two equivalential chains Le Corbusier constructs is easily perceivable as intrinsically related to the modernist conjuncture. But our very point here is somewhat different: We hold that modernism is not a period in history but a modernist conjuncture arises wherever antagonization occurs - thus, modernism is defined by the tendential division of a signifying system into two opposed fields whereas post-modernism is defined by its dispergent antagonization. Now, we can introduce an important differentiation into the concepts of detraditionalization and defixation of meaning, as the logic of signification is in no way necessarily coupled to the content of the signifying chain. So, Friedensreich Hundertwasser's donkey-claim of the straight line being godless and immoral - which is a direct answer to Le Corbusier's assessment of the curve being ruinous, difficult and dangerous -, far from having anything to do with post-modernism, opens up a micro-space of reactionary modernism. Thereby, Hundertwasser fuels the same antagonism as Le Corbusier; only through a reverse focalization. Its proposed content 'defixation of meaning' is not to be confused with the logics of defixation of meaning (reactivation). Hundertwasser's proposed content could be different, it depends on its historical context (in the given context it is reactionary), but it is formulated by means of strict antagonization (and in regard to this logic it is modernistic). On the other hand, Le Corbusier's programme of 'defixation of-meaning' - which from his own focal point is a programme of fixation of the urban flux of meaning - is not in itself modernist (only the way it is articulated is) - although it is the core part and the very (self-)definition of our historic avant-garde: the programme of detraditionalization. In order to make these rather abstract considerations about the distinction between the logics of signification and its content a bit more intelligible let us approach the programme of detraditionalization from another angle, namely as a programme of 'forgetting'. Anthony Vidler detects in Le Corbusier's plans a strong desire 'to forget the old city, its old monuments, its traditional significance, which were all seen as being too implicated with the economic, social, political, and medical problems of the old world to justify retention. Such a forgetting would, in Corbusier's case, take the form of erasure, literal and figural, of the city itself, in favour of a tabula rasa (...)' (Vidler 1992:179-180). However, memory is equally possible as a content, or programme: 'the modernists made no secret of their desire to forget as well as to remember' (Vidler 1992:179), even if the tendency was to forget, that is to detraditionalize. So we see that historical modernism - or avant-garde - can equally be filled with a programme of forgetting as well as a programme of memory (this depends on the specific topography of the conjuncture), but logical modernism has no content in itself, it is the simple movement of progressive antagonization. =46rom Cyberspace to Disney-Space (Drive-by Analogizing) It should have become clear that - at the end of the day - none of these analogies works. Let us suppose for a moment one could find a fitting analogy, or at least, a slightly better suiting one than the analogies proposed before. In that case perhaps one would start from the axiom that Cyberspace/Internet is a popular space, where popular fantasies are overlaying artist-elitist fantasies (like Baudelaire's flaneur fantasy or the situationist's derive fantasy). One would probably refer to Disneyland which already has been observed as one of the city models of Cyberspace. Since there is a lot of studies on Disneyland/world we shall concentrate on the analysis of Michael Gottdiener and develop a - admittedly rather sketchy - semiotic analysis of Cyberspace along the lines of Disneyspace. On the syntagmatic axis Gottdiener, who silently draws very much on Greimas' 'For a Topological Semiotics', discerns nine different though interconnected systems of signification: transportation, food, fashion, entertainment, social control, economics, politics, and the family. The specific meaning of these significatory systems arises out of their opposition or difference to the ordinary, everyday, suburban life you leave behind when entering D-Land. Hence, each system is organized around this specific binary opposition, or, in terms of Luhmannian systems theory, around its code. Within the two columns of Disneyland/Suburbia these oppositions for each system are, according to Gottdiener: transportation: pedestrian/passenger; food: celebration/subsistence; fashion: tourist/resident; architecture: fantasy/function; entertainment: festival/spectacle; social control: communion/coercion; economics: the market/capitalism; politics: participatory democracy/representative democracy; family: child-directed/adult-directed. It is impossible for us to go into much detail here, however, most of these pairs do speak for themselves - given that one has a vague idea of Disneyland. Gottdiener concludes: 'In sum, the urban environment of Disneyland offers a world free from the crisis of the quotidian; free of pathological urban experiences produced by an inequitable and class society such as slums, ghettos, and crime. (...) It possesses the "illuminating potentiality' of a space occupied by the symbolic and the imaginary, in which something fantastic can and usually is always happening' (Gottdiener 1995:111). What are the similarities? In D-Space, like in E-Space, the passenger or driver supposedly becomes a pedestrian or flaneur. Most of the reversals of binarisms Gottdiener mentions are similar to the ones encountered in Cyberspace. Cyberspace too seems to be a carnivalistic republic - defined by a good Bakhtian reversal of binarisms - where celebration and fantasy overrule subsistence and function, where a free market still prevails over capitalism and centralist states and where everybody turns into a child again. In other words: The Californian Ideology with its central conjunction of free market liberalism and direct and participatory democracy where the people are bound together via a rhetoric of communion (one only has to think of Rheingold's classic The Virtual Community, praising the communion of the happily united family of nettizens). =46or Gottdiener, though, it is not the Californian but the midwestern ideology which is present in D-space via its founder. On the paradigmatic axis Disneyland is subdivided into the following realms: 'Frontierland', 'Adventureland', 'Tomorrowland', 'New Orleans Square', 'Fantasyland' and 'Main Street'. Gottdiener now argues that 'each of its areas corresponds to compartmentalized aspects of the world of a young boy growing up in a midwestern town' (Gottdiener 1995:114). In this world Adventureland for instance is the playing ground for games like 'cowboys and Indians', =46rontierland alludes to the central American metaphor, the frontier, as it is acted out in Boy Scout vacations, etc. It is not difficult to see how the paradigmatic axis too relates to the Ideology of the Internet as final frontier and Wild West. One has to come to the conclusion that it is not only that Cyberspace shares with Disneyland the carnivalistic structure of the heterotopos (reversal of oppositions), it also shares the specific set of binarisms and ideological elements that define both spaces as intrinsically - both on the syntagmatic and on the paradigmatic axis - American. But what about situationist drifting? Let us proceed to another study of Disney-Space. Scott Bukatman observes that what DeCerteau calls a tactic, or what situationists called detournement, is meaningless in the dominating strategic D-Space: 'The parks actually assimilate the tactical trajectories of its visitors, returning them in the form of strategies. Walking across the grass loses its subversive appeal . it's easier and more efficient to keep to the walkways. Subversion is rendered pointless or even (...) impossible'. Drifting has become impossible. Instead, according to Bukatman, we can find 'simulations of tactics: simulations of the derive, that aimless traversal of the complexities of urban space so cherished by the Situationists; and simulations of walking, in the specific sense of inscribing oneself upon the territories of strategic power. There is no discovery to which one is not led, no resolution which has not already occurred, no possibility of revealing =EBthat man behind the curtain', the Wonderful Wizard of O(rlando) Z(one)' (Bukatman 1991:69). While Bukatman is right in dismissing the drift and while he is also right in pointing at the difference to the land of OZ - there is no machinist who keeps this simulation alive - he is wrong in calling it simulation. Simulation still supposes something to be simulated (even if Baudrillard suggests the absence of an original). Since it is precisely because there is no machinist that we don't have it to do with simulations but, rather, with ducks. =46rom Disneyspace to Duck-Space What is a duck? Marcos Novak, in his contribution to the same Architecture and Cyberspace issue of AD, assumes - alluding to the classical booktitel - that: '[l]earning from software supersedes learning from Las Vegas, the Bauhaus or Vitruvius: the discipline of replacing all constants with variables, necessary for good software engineering, leads directly to the idea of liquid architecture' (Novak 1995:43). Definitely, a sincere analysis of software construction might be rewarding as well, but yet, Novak bypasses any concrete discussion of software-dependent Cyberspace by directly referring to the general idea of liquid architecture. Again, a broad analogy serves as a means for evading concrete analysis. Let us assume that Novak is wrong and that learning from software doesn't supersede Learning from Las Vegas. In this case, what is far more promising than the superficial analogies we could develop at this point - as a supplement to discourse and narration analysis - is an iconography of the internet (still to be elaborated) which would locate the visual appearance of the net, especially the WWW, within the broader realm of our cultural iconographic repository. As Robert Venturi, Denise Scott Brown and Steven Izenour suggested in their seminal 'Learning from Las Vegas' what is needed in regard to architecture is an iconography of the contemporary popular imaginary. We believe that this goes for electronic networks as well. So, what could Telepolis-theoreticians learn from 'Learning from Las Vegas', more than twenty-five years after it was published? First, it is astonishing that, usually, most of them compare cyberspace to the modernist city of the flaneur or - again very broadly - to the post-fordist sprawling of today's Global Cities. It doesn't come to their minds that we are facing a phenomenon of popular architecture that has more to do with Las Vegas on the one hand and a German 'Schrebergarten'-colony on the other than it has to do with 19th century Paris. Isn't what we encounter in Cyberspace first and foremost a pop-phenomenon? Doesn't the strongest of the Internet experiences (the experience of the World Wide Web) - from a naive phenomenological viewpoint - resemble the visual experience of the 'moving sequences' of shining billboards? Hence, by referring to the analogy of the Las Vegas Strip, rather than to the agora of Athens or the passages of Paris ('Las Vegas is to the Strip what Rome is to the Piazza', as Venturi/Brown/Izenour remark, 1988:18), at least the following conclusion concerning the semiotic nature of cyberspatial architecture could be drawn: What we encounter in WWW-'architecture' is what Venturi/Brown/Izenour call 'a duck'. Duck - derived from 'The Long Island Duckling' - serves them as a family name for any kind of architecture which is its own symbol - and nothing more. This original duck store is a kind of an undecidable between the sculptural symbol of a duck and an architectural shelter in form of a duck. The building is the sign, as the authors conclude. Or, to put it the other way around, the symbol of the duck is a duck. The surface of representation falls into one with its functionality. In the words of =46redric Jameson, 'the duck ends up - far from emitting a message with a radically new content - simply designating itself and signifying itself, celebrating its own disconnection as a message in its own right' (Jameson 1988:59). In the design of a WWW-homepage, again, it would be absurd to assume any kind of architecture behind the visual appearance, any kind of deeply hidden structure (the source code is not the functional structure, like the material building structure of the 'Long Island Duckling' is not its function as a shelter). If you stay at somebody's homepage you're are staying 'at his signs': a plain facade, a mere space of representation. And it is on this representational facade, on this billboard, where certain discourses, narratives, tropes, and iconographies appear and engage in a hegemonic struggle around the very meaning of Cyberspace. But whoever is going to achieve a temporary hegemony, he will always be a duck, he will always be lacking any ontological grounding in 'real', or 'material' space. It is important to note that the duck is not the simulation of a shelter: it is a shelter. Different to the land of OZ, in the land of language there is no magician or ideologist who hysterically deludes us and makes us think there was only a duck while at the same time hiding the very infrastructure of the shelter. If we insist on speaking about derive in this case, then derive within Disneyland or Cyberspace is not a 'simulation' of situationist derive - it actually is derive. Yet without being overcoded by the would-be subversive and bohemistic gesture of French post-war intellectuals (Since if what the situationist called derive has never been subversive there can be no 'abuse' or 'simulation' of the term). Being well aware of overstressing both the theoretical model and the lame joke accompanying Venturi's example we finally have to assume that language itself is a duck - and if the 'Long Island Duckling' is also duck, it is because it participates in this general form of linguistic duckness. However, we must not understand this coincidence of symbol and function as something like a communion between sign and referent. Quite on the contrary, it points to one well known poststructuralist insight: There's nothing behind the duck; from Lacan (there is no metalanguage) to Foucault (there's nothing behind the mask, everything what can be said has been said) to its declined popularized version in Baudrillard (the simulation is simulation without original). Or, to put it differently again, what actually is behind the duck is only another duck, or better, the same duck. If the Internet could be an allegory for anything then for this unsurpassable achievement of poststructuralist thought, anticipated by the second Wittgenstein. For example: What a certain spherical object is depends on the language game in which it is used (its function within a set of rules) - which is not to deny its material existence but to insist that it is always the set of rules (the context) that determines our understanding of the object. The spherical object, hence, can be a football or a religious fetish of some crazy cults (and sometimes it is both). Or, to put it differently again, 'representation' and 'function' are one and the same thing since the object functions exactly in the way it is represented by the rules regulating its function/appearance. There is nothing behind your homepage. And precisely because of this reason it lies in the hands of competing groups to define - through the process of articulation - what the duck, sorry, the Internet, actually is. Literature: Barthes, Roland (1982) Introduction to the Structural Analysis of Narratives, Glasgow Bukatman, Scott (1991) There's Always Tomorrowland: Disney and the Hypercinematic Experience, in October 57 (Summer) Chaplin, Sarah (1995) Cyberspace: Lingering on the Threshold, in Architectura Design Vol 65 No 11/12 (November-December) Le Corbusier (1987) The City of Tomorrow, London DeCerteau, Michel (1988) The Practice of Everyday Life, Berkeley/LA Derrida, Jacques (1986) Glas, Lincoln, Nebraska Genocchio, Benjamin (1995) Discourse, Discontinuity, Difference: The Question of =EBOther' Spaces, in Watson, Sophie; Gibson, Katherine (eds.): Postmodern Cities and Spaces, Oxford/Cambridge, Massachusetts Gottdiener, Mark; Lagopoulos, Alexandros (eds.) (1986) The City and the Sign. An Introduction to Urban Semiotics, New York Gottdiener, Mark (1995) Postmodern Semiotics. Material Culture and the =46orms of Postmodern Life, Oxford/Cambridge, Massachusetts Greimas, Algirdas J. (1986) For a Topological Semiotics, in Gottdiener/Lagopoulos Jameson, Fredric (1988) Architecture and the Critique of Ideology, in The Ideologies of Theory, Vol.2, London Koolhaas, Rem (1994) Delirious New York, Rotterdam Laclau, Ernesto; Mouffe, Chantal (1985) Hegemony and Socialist Strategy, London/New York Laclau, Ernesto (1990) New Reflections on the Revolution of Our Time, London/New York Laclau, Ernesto (1996) Why do Empty Signifier Matter to Politics?, in Emancipation(s), London/New York Marchart, Oliver (1996) Settlers, Indians, and the Cavalry, in Lovink, Geert; Schultz, Pit (eds.): ZKPapers 3, Budapest Mitchell, William (1995a) City of Bits. Space, Place, and the Infobahn, London/Cambridge Mitchell, William (1995b) Soft Cities, in Architectura Design Vol 65 No 11/12 (November-December) Novak, Marcos (1995) Transmitting Architecture, in Architectura Design Vol 65 No 11/12 (November-December) Plant, Sadie (1995) No Plans, in Architectura Design Vol 65 No 11/12 (November-December) Ranciere, Jacques (1994) Discovering new worlds: politics of travel and metaphors of space, in Robertson, G.; Mash, M.; Tickner, L.; Bird J.; Curtis, B; Putnam, D. (eds.): Travellers' Tales. Narratives of Home and Displacement, London/NY Roetzer, Florian (1995) Die Telepolis. Urbanitaet im digitalen Zeitalter, Mannheim Soja, Edward W. (1995) Heterotopologies: A Remembrance of Other Spaces in the Citadel-LA, in Watson, Sophie; Gibson, Katherine (eds.): Postmodern Cities and Spaces, Oxford/Cambridge, Massachusetts Telepolis - das Magazin der Netzkultur: http://www.heise.de/tp Tschumi, Bernard (1993) Architecture Culture 1943-1968, New York Tschumi, Bernard (1994) Architecture and Disjunction, London/Cambridge, Massachusetts Venturi, Robert; Scott Brown, Denise; Izenour, Steven (1988) Learning from Las Vegas. The forgotten Symbolism of Architectural Form, London/Cambridge, Massachusetts Vidler, Anthony (1992) The Architectural Uncanny. Essays in the Modern Unhomely, London/Cambridge, Massachusetts Weibel, Peter (1995) Die virtuelle Stadt im telematischen Raum. Leben im Netz und in Online-Welten, in G. Fuchs, B. Moltmann, W. Prigge (eds.): Mythos Metropole, Frankfurt am Main Wired - UK (1994) Vol 1 No 1 "Derive" is what designates a process of drifting through urban space without any specific target in order not only to develop urbanistic utopias but also to "experience" them. This form of movement is meant to free choreographed space of its fixity according to the laws of the unconscious. What follows from here is that, strictly speaking, there is no diachronicity either: in order to be represented the diachronic has to become synchronic. DeCerteau asserts that the 'bridge is ambiguous everywhere: it alternately welds together and opposes insularities. It distinguishes them and threatens them. It liberates from enclosury's supposed features seems to be particularly attractive to its theoreticians: This city-space 'flows' and its inhabitants flow with it. Immediately Benjamin's resp. Baudelaire's flaneur, the situationist derive and the utopist-organicist urban fantasies of the 60ies were encountered in this flow. =46lorian Roetzer, for example, sees the task-less movement of the psychogeographic derive nowadays realized in MUDs and MOOs (Roetzer 1995); Peter Weibel assumes that the flaneur becomes a data-surfer, the hitch-hiker on the data-autobahn (Weibel 1995). The City itself and thereby architecture infiltrates the individual via cyberspace and vice versa, for example in the case of the bodynet as it was proposed by Mitchell which connects walkman, pager, personal digital assistant, data-glove, electronic jogging-boots and the internet. The question is: Is it purely by chance that 'cyber-urbanists' align themselves with the bohemistic avant-garde of the Parisian arcades and with the post-war avant-garde of situationism or with architectural utopists of the 60ies. What these avant-garde groups had in common was their heroic programme of defixing the meaning system 'City'. Hence, by observing these discourses on (cyber-)spatial practices like surfing, derive or flanerie, we are immediately thrown back not only at the problems around the production of narratives and of discursive meaning but also at a whole set of problems connected to the very ancient topic of space. Does Cyberspace has anything to do with space? If it has, ' and destroys autonomy' (DeCerteau 1988:128) In another passage his rhetoric comes near to a modernist Declaration of Independence. Here, Le Corbusier seems to declare that all men are created equal and rectangular: 'I repeat that man, by reason of his very nature, practises order; that his actions and his thoughts are dictated by the straight line and the right angle, that the straight line is instinctive in him and that his mind apprehends it as a lofty objective' (Le Corbusier 1987:17). Refering to Mitch Kapor's and John Perry Barlow's 1990 idea of Cybersapce as a frontier regien, William Mitchell for instance holds about the early years - not without some nostalgia: 'It was like the opening of the Western =46rontier', and he adds: 'This vast grid is the new land beyond the horizon= , the place that beckons the colonist, cowboys, con-artists and would-be conquerors of the 21st century' (Mitchell 1995b:9). --- --- # distributed via nettime-l : no commercial use without permission # <nettime> is a closed moderated mailinglist for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@icf.de and "info nettime" in the msg body # URL: http://www.desk.nl/~nettime/ contact: nettime-owner@icf.de