calin dan on Wed, 11 Feb 1998 12:11:32 +0100 (MET) |
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<nettime> Batman & Lem |
Brain space. Data is virtually (yes) innocent; interaction & connectivity are not. Are interactivity & connectivity about dialogue or mainly about content manufacture & consent manipulation? The realists relate this Triad 2 war, and use it both as metaphor and space for expansion of technological borders. The utopians relate the Triad 2 the brain. Among utopians, artists try 2 literally install the Triad in environments suggesting brain processes. The result might be seen as relying on the 19 century belief in the power of >la reverie<. Also as a critical warning against the consumerist danger brought by the offensive of responsive machines. This objective might be ideologically questionable since it ignores the more trivial but still unavoidable aspects of content (entertainment); and raises a methodological question since it makes obvious what should be concealed - the instruments of data - interaction - connection, whose symbolic impact is limited. But this is just the avant-garde of digital art, as op art and kinetic art were the avant-gardes of following meetings between art & technology. Avant-garde troops are usually killed first. Batman & Lem. The brain is a model of inquisitive functionality and recurrent impulses. It gives patterns of deployment, aggressivity, storage and manic depressive activities. It justifies data bases, communication, war & lust. It argues 4 speed and entertainment. It does not necessarily encourage the mist of mysticism ; @ least not more than other types of synapses. In those times of commercial stress and collapsing industrial democracy the goals of strategy remain the discovery of new philosophical paths for survival, while the tactics adopted the soapy cartoon model. What pop culture developed is a kind of users that can download amounts of Batman and some Foucault (etc.) with it, but not the other way round. So, if you want Foucault (etc.) to get through... What stays as a basic principle in the operative developments of responsive technologies is the necessity to APPLY the brain modeling, not to mime it. Making obvious data bases and/or connectivity, basing interaction on browsers, building philosophically heavy or just nature-likely environments is already archeology. In Stanislaw Lem's "Solaris", the brain of the heroes and the intelligent planet are interconnected via 3d fantasies, real audio ghosts, sensorial reconstructions. Basically, each character experiences a revival of his past in a flesh & blood reality manufactured via neuro scanning and enhanced holograms. My terminology is outrageous, since the novel is not about Sci Fi hype but about Death, Love , Guilt & Memory. I guess interactivity is about that, also. 2 put it more directly - free dialogue should be the goal. The question is who are the partners and respectively what quality of exchange one can expect when talking 2 a machine. Calin Dan Akademie Schloss "Solitude" Studio 22 Solitude 3 D-70197 Stuttgart T: + 49 711 69 930 122 F: + 49 711 69 930 150 ONLY Receive mail: calin @ euronet.nl --- # distributed via nettime-l : no commercial use without permission # <nettime> is a closed moderated mailinglist for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@icf.de and "info nettime" in the msg body # URL: http://www.desk.nl/~nettime/ contact: nettime-owner@icf.de