Geneva J. Anderson on Mon, 25 Oct 1999 13:43:12 +0200 (CEST) |
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<nettime> report on Third International Symposium on Wearable Computers |
Third International Symposium on Wearable Computers 18-19 October 1999 San Francisco, CA Monday and Tuesday roughly 300 academicians, designers trade-reps and others techno-inclined gathered in San Francisco to discuss the latest issues in wearable computers and to test the latest and greatest wearable gadgets. Coming one week after the highly publicized wearables fashion show at Internet World, NY, the ISWC symposium (digest of papers is available) covered various aspects of situational computing with emphasis on enhancing the functionality and acceptance of wearables in society. Participants from at least 10 countries attended. 30 minute presentations at varying level of technical detail addressed the following issues--context awareness, systems and architectures, personal applications, hardware components and usability testing. The presentations were geared towards peer review and attracting investment capital. The issue most frequently addressed was making wearables more context sensitive so that they become proactive, constantly monitoring and interpreting signs in the environment and feeding the user with critical information so that he does not actively have to think about manipulating the computer. This is achieved through user-worn sensors (infrared, accelerometers, temperature sensors) whose information can then be processed at varying levels to allow the user to perform context aware tasks--indoor navigation, communication, etc. This trend is in sharp contrast to the first ISWC conference 3 years ago, which emphasized military applications. Then, "wearable" meant able to get information to a field worker or soldier who was using his hands, so speech recognition, voice activation, etc. were important attributes. The latest generation of wearables are fashionable, sleek, ergonomic and geared toward the merging of the consumer and electronics markets. They are either application specific--a smart badge for a conference that allows one to track colleagues--or general purpose where the wearer is engaged in an activity and the wearable is on and ideally stays on for the day, like a cell phone. Nevermind that consistent and reliable performance have not yet been achieved--it's coming. Most failures are currently clustered around the challenges of functioning in a dynamically changing environment (the urban setting application) and glitches such as low batteries, software crashes. The point is that various technologies are fusing---pda's are doing low-level information processing; cell phones are coming in with communications; and wearables are coming in with new key interfaces. Moore's law will continue to make things smaller and lighter. Then it's a matter of what can be done with a computer once it can be comfortably integrated into clothing or with a microphone the size of a tik-tak or with a speaker the size of a hearing aid. That's where research is vital. In high demand are consortia such as the M.I.T. Media Laboratory (http://www.media.mit.edu), recognized as a leading force in wearables. The Media Lab is associated with M.I.T. but 90% corporate-funded with over 100 sponsors such as Motorola, Nokia, British Telecom, etc., a trend which is increasing in the U.S. as government funding declines. Due to the large number of corporate sponsors (minimum buy-in rate $100,000 per year) the lab claims it is relatively autonomous in setting its research agenda. Staffed mainly by M.I.T. masters and doctoral candidates, the Media Lab does not develop products and is not a substitute for an in-house research team. Rather it offers its sponsors the chance to participate inexpensively in ongoing tech testing. The Media Lab's ideas are shared among all sponsors who have free-license to all patents, non-exclusive from the date sponsorship begins. Media Lab researchers Brad Rhodes and Rich DeVal claim that wearables are rapidly becoming proactive--allowing leveraging information about where you are and what you're doing against the actual cognitive and physical demands of manipulating the machine. Giving up privacy in order to gain the benefits of this context-aware environment is an issue of contention. According to the M.I.T. team, global computing can preserve privacy especially in an environment where privacy is at a premium, a valuable commodity. Starner. Tuesday's keynote speech addressed the IEEE 802.15 Working Group on WPANs --relating to industry standards for computing devices that will allow wireless to replace rf connections, subsequently taken up in a small working group after the conference dismissed. Dick Urban, of DARPA, responsible for funding many wearable applications of potential use to the military and intelligence communities, gave one of the more interesting presentations. Real video-clips from Kossovo mission and simulations were shown demonstrating how the former-Yugoslavia had been thoroughly 3-D mapped (no response to questions regarding the bombing of the embassy), how communications system technology is being field- tested in wearables, and how "smart clothes" engineered with special fibers can react to climate, provide camouflage by changing color and odor and can perform monitoring and tracking functions. It's a question of further testing and refinement and for DARPA contained arenas like the Balkans are excellent test grounds. Trade Show--a glimpse of what is likely to be productized in the near future (1-2 years) Universal agreement that the alienated geek/cyborg sci-fi look is out while a gadgeted professional look is in. Designers are creating products geared towards lifestyle enhancement and specific industrial applications. wearable penetration is increasing--how rapidly is rough to estimate as most trade reps considered sales information proprietary. >From what I could gather, sales for head-mounted wearables $2,000-$5,000 range are trickling in at a few units per day with companies like Xybernaut with occasional clusters of 15 -20 unit orders. micro-optical eyeglass displays integrated into eyewear or available as clip-ons of varying size with see around or see-through capability are gradually hitting the market. Prices start at $250 and peak at about $5,500. These units do not block the user's eyes or face and do not detract from the user's appearance cell-phone innovation--adaptations to key pads that will allow keyboard functioning and enable a range of data management. an instant hit--a cell phone sans the phone which operates via an index ring transmitter--you just stick your finger in your ear and talk. strange vibrations as you feel the sound travelling through your finger to your ear. "air typing" --optical sensors which detect finger movement will soon compete with traditional keyboards. the user straps a wireless device to his/her wrist and optical sensors pick up movement. clothing innovation--jackets, vests, belts, bracelets all specially designed to facilitate connectivity, some with additional heat sensing, adaptive capabilities as well which allow them to blend into certain environments. within the year, look for clothing which diffuses aroma. digest of papers: The Third International Symposium on Wearable Computers available at: cs.books@computer.org tokyo.ofc@computer.org # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net