Martin Sjardijn on Wed, 17 Apr 2002 02:41:02 +0200 (CEST) |
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TOPOS 1997 <documenta X><blast> ATOPOS Martin Sjardijn (sjardijn@xs4all.nl) Mon, 15 Sep 1997 19:29:31 +0100 Messages sorted by: [ date ][ thread ][ subject ][ author ] Next message: Jaakko Hucklebee: "<documenta X><blast> re: dot23" Previous message: Jordan Crandall: "Re: <documenta X><blast> urb anim age" Hi Peter and others, The Weightless Sculpture Project is based on the following concept developed in 1985: A line in outer space visible from earth with the naked eye at clear nights Classic art is based on three givens: material, weight and a unique location (place). It is my intention to liberate the artist from these three limiting factors. The first step in this project is the matter of _weightlessness_ - which is one of the last obstructions in sculpture and architecture - freeing the artwork of its weight. In weightlessness, orbital calculations are used to determine the position of the sculpture. Thus, the visibility of the sculpture can be predicted, once one's own position is known. This can be compared to the functionality of today's search engines. This is the thread I use for navigating the growing cyberspace labyrinth. During the development of the project I came to realize that the material aspect of sculpture, the actual stuff the sculpture is made of, had not yet been vanquished and this again adds to the limits of the artist. In _dematerialized_ cyberspace weightlessness is easier to simulate. Moreover, since the sculpture is virtual, it can be seen at all times, at all places, by everyone. It has become _ubiquitous_. And so the third phenomenon fell into my lap: _deterritorialization_. A virtual sculpture, by dint of its immaterial characteristic, is everywhere, all the time. Thus the three classic limitations of art are vanquished. This opens the possibility to develop sculpture in the dataspace as a ubiquitous virtual sculpture in its expectation of its physical extension in zero-gravity space. This leads to the unexorable conclusion that weightlessness is the stage between the classic (material) and the contemporary (virtual) sculpture. In art as well as in architecture and design, it's a matter of great importance to have these 3 degrees of freedom. And so as not to get lost in this amazing new situation I need one foot on earth, one foot in space and my mind and hands in cyberspace. post script Visit the WSP-site (http://www.denhaag.org/~sjardijn) to get some screen shots and while you're there have a look at the FAQ (click on 'FAQ' in the lower left corner) for some more texts. Be sure to speak to 'The Oracle' (online manifest-simulator) as well. With kind regards, Martin Sjardijn ------------------------------------------------------------- a forum on spatial articulations, perspectives, and procedures texts are the property of individual authors for information, email majordomo@forum.documenta.de with the following line in the message body: info blast archive at http://www.documenta.de/english/blasta.htm or http://www.documenta.de/deutsch/blasta.htm documenta X Kassel and http://www.documenta.de 1997 ------------------------------------------------------------- Next message: Jaakko Hucklebee: "<documenta X><blast> re: dot23" Previous message: Jordan Crandall: "Re: <documenta X><blast> urb anim ______________________________________________________ * Verspreid via nettime-nl. Commercieel gebruik niet * toegestaan zonder toestemming. <nettime-nl> is een * open en ongemodereerde mailinglist over net-kritiek. * Meer info, archief & anderstalige edities: * http://www.nettime.org/. * Contact: Menno Grootveld (rabotnik@xs4all.nl).