Geert Lovink on Fri, 28 Aug 2009 10:08:31 +0200 (CEST) |
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[Nettime-nl] lezing door elizabeth losh, maandag 31-8 3 uur (UvA) |
DIY Authentication: Digital Rhetoric and the Subversive Potential of Information Culture Public Lecture and Book Launch by Elizabeth LoshWriting Director, Humanities Core Course, University of California Irvine, USA
Author of Virtualpolitik: An Electronic History of Government Media- Making in a Time of War, Scandal, Disaster, Miscommunication, and Mistakes (MIT Press, 2009)
Introduction by Geert Lovink University of Amsterdam, Bushuis, Kloveniersburgwal 48, Room F.2 11B August 31 2009, 3-5 PMAs the American government becomes an increasingly active content- creator,
officials in the United States have become obsessed with banning certain applications that allow critics and the general public to generate authentic looking documents, reports, and online forms. In October of 2006, these anxieties became particularly prominent when a graduate student in computer science, who was critical of airline securityprocedures instituted by the U.S. Transportation Security Administration,
created a humorous web generator that could print what appeared to beauthentic boarding passes from Northwest Airlines. The genre of the online generator, which is used for everything from creating doctored photographs
of church signs to online aliases with superhero names, has become aparticularly popular vehicle for political satire in the current Internet
reputation economy, as PHP programs are circulated amongst those who use their basic programming skills to create Internet ephemera capable of creating more Internet ephemera, an activity that is sometimes seen as extremely threatening to the virtual state. Today government agencies not only have official Web sites but also sponsor moderated chats, blogs, digital video clips, online tutorials,videogames, and virtual tours of national landmarks. Sophisticated online marketing campaigns target citizens with messages from the government— even as officials make news with digital gaffes involving embarrassing e- mails,
instant messages, and videos. In Virtualpolitik, Elizabeth Losh closelyexamines the government's digital rhetoric in such cases and its dual role
as media-maker and regulator. In describing how the Bush administration often struggled with understanding computational media, Losh reports on a video game that panicked the House Intelligence Committee, government Web sites produced in the weeks and months following 9/11, PowerPoint presentations bygovernment officials and gadflies, e-mail as a channel for whistleblowing,
videogames for the military and first responders, national digital libraries, and computer-based training for public health professionals. Losh concludes that the government's virtualpolitik—its digital realpolitik aimed at preserving its own power—is focused on regulation, casting as criminal such common online activities as file sharing, videogame play, and social networking. This policy approach, she warns, indefinitely postpones building effective institutions for electronic governance, ignores constituents' need to shape electronic identities to suit their personal politics, and misses an opportunity to learn how citizens can have meaningful interaction with the virtual manifestations of the state. --- See also: http://www.virtualpolitik.org/ http://www.virtualpolitik.blogspot.com/ https://eee.uci.edu/faculty/losh/ ______________________________________________________ * Verspreid via nettime-nl. Commercieel gebruik niet * toegestaan zonder toestemming. <nettime-nl> is een * open en ongemodereerde mailinglist over net-kritiek. * Meer info, archief & anderstalige edities: * http://www.nettime.org/. * Contact: Menno Grootveld (rabotnik@xs4all.nl).