PhLo on Fri, 26 Dec 2003 11:25:40 +0100 (CET) |
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[rohrpost] Fwd: runme.org news on the next READ_ME (fwd) |
fyi and sorry for X-posting PhLo Anfang der weitergeleiteten E-Mail: > Von: Alan Sondheim <sondheim@PANIX.COM> > Datum: 19. Dezember 2003 06:25:31 MEZ > An: CYBERMIND@LISTSERV.AOL.COM > Betreff: runme.org news on the next READ_ME (fwd) > Antwort an: Philosophy and Psychology of Cyberspace > <CYBERMIND@LISTSERV.AOL.COM> > > ---------- Forwarded message ---------- > Date: Wed, 17 Dec 2003 14:00:20 +0300 > From: olga goriunova <og@dxlab.org> > To: sondheim@panix.com > Subject: runme.org news on the next READ_ME > > Dear all! > Below is the info on the conference we'll have as a part of the next > READ_ME software art festival (last week of August 2004, Aarhus, > Denmark). > If you're into writing, consider submitting a text yourself <> If not, > forward it to your friend, colleague, mailing list - or any entity > that might be interested <> > And more info on Runme-Dorkbot city camp (yes!) will follow later in > January. > Thanks and Cheers! > And Happy Christmas and New Year! > Olga > > ------------------------------------------------------------- > > > READ_ME 2004 > software art festival > / \ > / \ > Software Art and Cultures Runme-Dorkbot > conference city camp > > > ------------------------------------------------------------- > > The third edition of the Read_Me software art festival will be held at > the end of August 2004 in Aarhus, Denmark. Read_me 2004 will consist > of the conference at Aarhus University and the city camp organized by > two friendly entities: Runme.org and Dorkbot. The conference and the > city camp will be held consecutively. > > <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< > > This is an announcement concerning the Software Art and Cultures > conference. The information on the Runme-Dorkbot city camp will follow > later. > > <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< > > Software Art and Cultures conference aims to provide an opportunity > for people researching software art and culture to share their > findings. The art movement known by the name "software art" has been > active for a few years, and similar phenomena under different names > have been developed and researched for a few decades. It is our belief > that there is a sufficient body of thinking in this and related areas > taking place that there should be a platform for aiding further > discovery and enrichment. > > Software art is a practice that regards software as a cultural > phenomenon that defines one of the significant aspects of our lives > today. Thus, software is not regarded as an invisible layer, but > rather as a significant entity contributing to reproduction or change > of certain orders, whether aesthetic, cultural, social or political. > Software art creatively questions and redefines software and its ways > of functioning. > > Software art embraces a wide range of practices: from formalist > experiments with code and its execution to software manipulation that > does not require any specific knowledge, from alternative tools built > from scratch to add-ons and deconstructions, from real software to > projects not written in programming languages at all, but which deal > with issues relevant to software criticism or culture. Software art > deals with a wide range of topics, including social, political, and > aesthetic issues. In many cases, it addresses and becomes part of > software culture itself. > > Software cultures - cultures generated by programmers, designers and > software users - are generous sources of thinking on digital culture > and society. Software cultures define the way software is created and > functions, thus influencing the composition and function of the basic > infrastructures of digital society. In this way, software cultures > become inseparable (though largely underestimated) from the forms > digital work, social institutions and cultural manifestations take > today. Software cultures initiate social change, act in political > spheres, create and discover new artistic realms and methodologies. > > The conference encourages participation of specialists in various > disciplines: multi-disciplinary researchers including non-academics, > art theorists, and other thinkers and learners interested in the > effects of software and software cultures on art, culture, and society > - and in ways to analyze them and challenge existing patterns. > > ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| > > This is a call for submissions of abstracts (up to 2500 characters). > Authors of accepted abstracts will be asked to submit the full paper > before 1 of June, 2004 (up to 25000 characters) and present it during > the conference. The papers will be published prior to the conference. > We aim to provide grants for travel and lodging for speakers without > institutional backing. > > Deadline for abstracts: 1 of March, 2004 > Deadline for notification of acceptance: 1 of April, 2004 > > Abstracts may be submitted to: Olga Goriunova <og@dxlab.org> and > Soeren Pold <pold@multimedia.au.dk> > > ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| > > Organized by: Read_Me, Digital Aesthetics Research Centre > (www.digital-aestetik.dk) (Aarhus University), Det Jyske Kunstakademi > (The Jutland Academy of Fine Arts), Runme.org, Dorkbot. > > Supported by: IT-Vest, Aarhus Kommune >
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