Philip Galanter on Fri, 4 May 2001 12:07:43 -0400 |
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Syndicate: Generative Art Class in NYC this Summer!!! |
The generative art class I teach at NYU is being offered this summer in a 6 week format. (June 25 - Aug. 1) During the regular school year the class is usually completely filled by grad students from the department, and even students from other NYU departments can't get in. But the summer is different! I'd love to see folks from other area schools or those visiting NYC for the summer in the class. The tone of the class is to lay out a wealth of artistic and technical background at the beginning, and then each student is set free to pursue their own interests and their own art. This class is part of NYU's well known Interactive Telecommunications Program. A little programming experience is expected...this could include using MAX or Lingo in Director...but some final projects don't involve computers at all. For logistical info...how to register, what it costs, etc...please feel free to contact: George Agudow - george.agudow@nyu.edu 212-998-1891 Here is the departmental website: http://www.itp.nyu.edu/ best wishes, Philip p.s. Here is the official class description... Foundations of Generative Art Systems H79.2279 (Philip Galanter) Mon/Wed 6:30 p.m. - 9:00 p.m. This interdisciplinary class provides students with a broad overview of topics and techniques which contribute to the theory and practice of what may be called "generative art." While visual works are the primary concern, the class also includes generative techniques for, and examples of, music, installation performance, and other forms. Early generative applications in minimal, conceptual, Fluxus, and other art movements are quickly covered, followed by an introduction to techniques from the new science of complexity including; chaos, cellular automata and Conway's game of life, genetic algorithms, neural networks, reaction-diffusion systems, fractals, artificial life and L-Systems. Each topic is presented with an emphasis on the qualitative and conceptual, and as a module of both artistic interest and utility. Having thus set the stage, each student will then select a personal direction for deeper study via creative projects. For projects, most will choose to use a computer based tool, but no particular programming experience or practice is expected. Alternatives can include media environments such as Director/Lingo or Max, simulation environments such as StarLogoT or Matlab, and languages such as Java or c. In addition, some students may choose to explore analog electronic, mechanical, chemical, conceptual, or other alternatives. Along with in class discussion and critique sessions, students can expect to undertake a few small directed projects, a take-home topical mid-term exam, and a final creative project. Prerequisite: H79.2233 (Introduction to Computational Media), or comparable experience and the permission of the instructor. -----Syndicate mailinglist-------------------- Syndicate network for media culture and media art information and archive: http://www.v2.nl/syndicate to post to the Syndicate list: <syndicate@eg-r.isp-eg.de> to unsubscribe, write to <majordomo@eg-r.isp-eg.de>, in the body of the msg: unsubscribe syndicate your@email.adress