Philip Galanter on Fri, 4 May 2001 12:07:43 -0400


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Syndicate: Generative Art Class in NYC this Summer!!!


The generative art class I teach at NYU is being offered this summer 
in a 6 week format.  (June 25 - Aug. 1)

During the regular school year the class is usually completely filled 
by grad students from the department, and even students from other 
NYU departments can't get in.

But the summer is different!  I'd love to see folks from other area 
schools or those visiting NYC for the summer in the class.  The tone 
of the class is to lay out a wealth of artistic and technical 
background at the beginning, and then each student is set free to 
pursue their own interests and their own art.

This class is part of NYU's well known Interactive Telecommunications 
Program.  A little programming experience is expected...this could 
include using MAX or Lingo in Director...but some final projects 
don't involve computers at all.

For logistical info...how to register, what it costs, etc...please 
feel free to contact:

George Agudow - george.agudow@nyu.edu   212-998-1891

Here is the departmental website: http://www.itp.nyu.edu/

best wishes, Philip


p.s. Here is the official class description...


Foundations of Generative Art Systems
H79.2279 (Philip Galanter) Mon/Wed 6:30 p.m. - 9:00 p.m.

This interdisciplinary class provides students with a broad overview 
of topics and techniques which contribute to the theory and practice 
of what may be called "generative art." While visual works are the 
primary concern, the class also includes generative techniques for, 
and examples of, music, installation performance, and other forms. 
Early generative applications in minimal, conceptual, Fluxus, and 
other art movements are quickly covered, followed by an introduction 
to techniques from the new science of complexity including; chaos, 
cellular automata and Conway's game of life, genetic algorithms, 
neural networks, reaction-diffusion systems, fractals, artificial 
life and L-Systems. Each topic is presented with an emphasis on the 
qualitative and conceptual, and as a module of both artistic interest 
and utility. Having thus set the stage, each student will then select 
a personal direction for deeper study via creative projects. For 
projects, most will choose to use a computer based tool, but no 
particular programming experience or practice is expected. 
Alternatives can include media environments such as Director/Lingo or 
Max, simulation environments such as StarLogoT or Matlab, and 
languages such as Java or c. In addition, some students may choose to 
explore analog electronic, mechanical, chemical, conceptual, or other 
alternatives. Along with in class discussion and critique sessions, 
students can expect to undertake a few small directed projects, a 
take-home topical mid-term exam, and a final creative project.

Prerequisite: H79.2233 (Introduction to Computational Media), or 
comparable experience and the permission of the instructor.
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